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Advanced [show]


Driindar Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'1" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. Her crest is short and bronze. Her gold unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She also has developed a complete distrust of the Hunter profession.

History: The child of southern immigrants she idolized her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She became a Spice Merchant soon after.

Motivation: Expand her business.

Flaws: Disease. Bonds: Job, Immigrant, Nature. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Driindar Chumbyxirinnish, Female Dragonborn Rogue 19
Medium (6'1") Dragonborn, Chaotic Evil (CR 19)
Armor Class 8
Hit Points 72 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 5d8-1, Ranged +4 / 5d8-2, Grapple -1

Possessions: Chrysoberyl (110 gp). Moonstone (50 gp). Alexandrite (1600 gp). Malachite (12 gp). Star rose quartz (50 gp). Iolite (50 gp). Deep green spinel (110 gp). Zircon (50 gp). Golden yellow topaz (1600 gp). Chrysoberyl (110 gp). Sard (50 gp). Aquamarine (1600 gp). 1 Medium magic item.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a falchion. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fisher, but he got bored and became a Architect. He struck the Architect job and began his own company from there.

Motivation: To be a Fisher again; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Secretive. Bonds: Rich, Mentor, Job, Enemies. Occupation: Architect

Voice: German accent

Attributes [hide]

Nalral Helcral, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp.


Social Check DCs


Tervaround Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. With wild red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Sculptor business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: Expand her business; and further expansion of business

Bonds: Enemies, Immigrant, Job, Criminal record. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Tervaround Munggen, Female Gnome Cleric 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 19 (+4)10 (+0) 7 (-2)16 (+3)
Skills Performance +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 390 gp.


Social Check DCs


Donella Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She typically wears blue cloth garments or leather armor. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her violet eyes lackadaisically let the world flow into them.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.

History: Donella was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her religion dominates her actions; and regain custody of her daughter

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Donella Folkor, Female Gnome Aristocrat 8
Small (3'1") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 80 pp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is portly but not overly obese. With bright white hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Flaws: Selfish, Forgetful. Bonds: Family, Adventurer. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Gerald Anderton, Male Human Paladin 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 48 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp. Citrine (40 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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