Wrenn Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Wrenn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He also has developed a complete distrust of the Merchant profession.
History: Born in the north to a Bather, Wrenn learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Wrenn was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Job, Military, Adventurer. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 101 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +8
Possessions: 6000 gp. Peridot (70 gp). Sardonyx (70 gp). 1 Medium magic item.
Melech Open, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His purple hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.
History: Melech was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and further expansion of business
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 900 gp.
Odorr Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His half smiles and green eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Odorr does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Scribe
Voice: Russian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp. Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Obsidian (16 gp). 1 Minor magic item.
Vonana Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears baggy grey pantaloons and a blue scarf. She is an epitome of beauty. Her brown hair is cut short. She has gray eyes and a grey hat with a blue feather.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.
History: Vonana was born in the west. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is a bit of a kleptomaniac; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: PTSD, Secretive. Bonds: Attractive. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).
Sannl Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a brown armored body suit, with a simple grey line shooting up and back down. Her skin is also unnaturally pale. She has done her best to style her red hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Sannl lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.
Motivation: An old rival family wants her found; and doesn't want to be a animal trainer and was forced into it by her family
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 82 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.
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