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Advanced [show]


Nadarr Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to cover his moderate length bronze crest. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Entrepeneur, Fighting. Flaws: Ugly. Bonds: In love. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Nadarr Nemmonis, Male Dragonborn Rogue 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 10 (+0)20 (+5)
Skills Nature +2, Performance +8
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting, Disciplined, Artistic. Flaws: Insane. Bonds: Family. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Merihim Virtue, Male Tiefling Warlock 4
Medium (6'3") Tiefling, True Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)17 (+3) 15 (+2)18 (+4)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Erky Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Nature. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Erky Sympony, Male Gnome Warrior 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 19 (+4)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Gerard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Job. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Gerard Pinkerton, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 18 (+4)17 (+3)
Skills Deception +5, History +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Myria Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fancy white dress. Her hair is white, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invites people to come help in her community garden.

History: Myria was born in the north. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Bookbinder for the past few years.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Passionate, Philantrophist, Persistence. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Myria Shadowquick, Female Halfling Bard 9
Small (2'11") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 10000 sp.


Social Check DCs

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