Five Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His fur is orange and curly. His eyes are amber and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Soapmaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp. 1 Banded mail.
Miles Branson, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy grey suit. His red hair and beard is wavy and long. His hazel eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Adventurer, Guardian. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Ghash Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large black jacket. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has money and likes to spend it
Ideals: Optimist, Gifted. Bonds: Immigrant, Rich, Guardian, Adventurer. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 7
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 4 (-3) | 13 (+1) | 10 (+0) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +0 / 2d8-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 sp. Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Oppah Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a blue shirt with thin green vertical stripes and white pants. Her head has been shaved. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Oppah hails from a village terrorized by dire rats. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to unite with her brother
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Theobald Harper, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears professional attire. He has moderate length golden hair. He has a dull look in his amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments
History: When he was but 3 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 76 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 5 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 100 pp. Sard (50 gp).
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