Gorfel Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Gorfel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He used his abilities to trick people and travel the world for free.
Motivation: Dragonborn compassion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic, Racist. Bonds: Military, Job, Criminal record. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp. Deep blue spinel (1000 gp). Citrine (40 gp). Zircon (40 gp). Aquamarine (1000 gp).
Bagga Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with black slacks. He is portly but not overly obese. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Bagga speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and to unite with his sister
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Military, Family. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp.
Jade Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a brown armored body suit, with a simple black line shooting up and back down. Her beige fur is lengthy and is close to two feet long. Her eyes are blue and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Zaffrab Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Zaffrab will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers
Ideals: Extrovert. Bonds: Enemies, Nature, Family, Military. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 125 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Giant, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Fire opal pendant on a fine gold chain (1400 gp). A small bag of saffron. (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reeza Hartford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple white robe with tan stripes complete with hood. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her long white hair reaches down to her waist. Her face is scarred and worn.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Sold as a small child to a brothel owner, Reeza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reeza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!