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NPC Generator

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Advanced [show]


Sybil Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears a violet costume with the symbols of her god on her torso. She has a hunchback. She wears her white hair up in a very large beehive style do. She has several tiny ruby earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Rich. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Sybil Qualanthri, Female Half-Elf Sorcerer 7
Medium (4'10") Half-Elf, True Neutral (CR 7)
Armor Class 8
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1100 gp. Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Kent, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears brown trousers with yellow and white striped suspenders. She wears various colorful collared shirts. Her blonde hair is smooth and relatively long. Her amber unseeing eyes seem to look past you.

Personality: A deeply religious woman she believes everything happens for a reason. Energy wise she seems alert and responsive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Professionalism. Flaws: Disease. Bonds: Religious, Immigrant, Enemies. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Anne Kent, Female Human Adept 6
Medium (4'9") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Full Plate. 1 Full Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Cask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and she perpetually has her rapier ready. She has moderate length cinnamon fur. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She never swears and excessively uses polite adverbs when speaking. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Cask was born the youngest of three triplets. After coming to the age of reason, Cask took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Retire the richest woman in the east.

Ideals: Fighting, Optimist, Entrepeneur, Gifted. Bonds: Family. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Cask In the Wind, Female Tabaxi Adept 9
Medium (5'9") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1700 gp. Peridot (20 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His tied-back hair is chestnut. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: The child of western immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Darrow managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is a bit of a kleptomaniac

Ideals: Joker. Bonds: Criminal record, Immigrant, Rich, Debt. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Darrow Copperkettle, Male Halfling Adept 12
Small (3'2") Halfling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 30 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)9 (-1) 6 (-2)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Black velvet mask with numerous citrines (40 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brakka Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'2" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is red and curly. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with a spirit at a very young age, Brakka has worked very hard to control her curse. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and meet up once more with her childhood friend

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Brakka Conway, Female Half-Orc Cleric 5
Medium (6'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 9 (-1)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs

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