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NPC Generator

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Advanced [show]


Oolah Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She typically wears white cloth garments or leather armor. Her black hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Sculptor like her mother before her.

Motivation: She has money and likes to spend it; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Oolah Dalton, Female Half-Orc Wizard 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)5 (-3) 6 (-2)14 (+2)
Skills Arcana -1, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 pp. Silver pearl (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Hayley, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered black stockings, and sports empty pouches on his belt. His hair is brown and curly. His eyes are a pleasant hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Charles was born with his father's beautiful face. Cursed with unlife at a very young age, Charles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to protect his home

Flaws: Shy, Disease. Bonds: Immigrant, Attractive, Guardian. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Charles Hayley, Male Human Fighter 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1700 gp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his black fur in a pixie cut. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Religious, Mentor. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Trail Shore, Male Tabaxi Rogue 10
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Performance +5, Religion +7
Senses Passive Perception 13
Languages Common, Draconic, Terran, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: White opal (800 gp). Freshwater pearl (7 gp). Black opal (800 gp). Black opal (800 gp). Black pearl (1400 gp). Smoky quartz (50 gp).


Social Check DCs


Raam Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his blue hair in a pixie cut. His silver eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Raam was born in the north. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raam Integrity, Male Tiefling Ranger 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)10 (+0) 17 (+3)20 (+5)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 4000 sp. Iolite (50 gp). Carnelian (50 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue costume with the symbols of the sun god on his torso. He wears his hair in dreadlocks. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich eastern family. A gifted student he started as a Mayor, but he got bored and became a Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Sensitive, Depressed. Bonds: Rich, Job. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Wrenn Humplebumple, Male Gnome Commoner 9
Small (3'3") Gnome, Chaotic Good (CR 9)
Armor Class 14
Hit Points 66 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)11 (+0) 11 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. Peridot (70 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Azurite (15 gp).


Social Check DCs

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