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NPC Generator

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Advanced [show]


Elaim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His white hair is drawn into a tight pony tail with a clover scrunchie. His amber unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Disease, Impulsive, Forgetful. Bonds: Immigrant. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Elaim Deepdelver, Male Dwarf Rogue 10
Medium (4'0") Dwarf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 62 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 2100 gp. Blue sapphire (1500 gp). Fire opal (1500 gp). Moss agate (14 gp). Red garnet (70 gp). Red garnet (70 gp). Zircon (40 gp). Jade (70 gp). Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length red hair. His violet eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Guardian, Adventurer. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Hamil Thistletop, Male Halfling Fighter 13
Small (3'0") Halfling, True Neutral (CR 13)
Armor Class 13
Hit Points 59 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Silver chalice with lapis lazuli gems (30 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (800 gp). A roughly beaten golden orb (30 gp). A roughly beaten golden orb (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has moderate length purple hair. He has silver eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Marbas took refuge in the ruined castle and found the beat up scythe and armor he uses now. He struck the Mercenary job and began his own company from there.

Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his sister

Ideals: Joker. Bonds: Attractive, Family, Nature, Job, In love. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Marbas Excellence, Male Tiefling Adept 6
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 53 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)13 (+1) 14 (+2)5 (-3)
Skills History +4, Performance +0
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs


Gerald Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his axe always slung over his shoulder. His skin is fair and his fingers are delicate and long. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has never given up on his painting dream.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Logical, Artistic. Bonds: Criminal record. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Gerald Nailo, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp.


Social Check DCs


Gimgen Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Gimgen was raised in a hard working conservative environment. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and to be a animal trainer again

Ideals: Joker, Logical, Gifted. Bonds: Rich, Job. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Gimgen Rumnaheim, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)16 (+3) 12 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Bloodstone (50 gp).


Social Check DCs

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