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NPC Generator

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Advanced [show]


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Barendd was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and to end his boredom

Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Barendd Balderk, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)13 (+1) 10 (+0)4 (-3)
Skills Investigation +3, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Hamil Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His long golden hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Gifted. Bonds: Poor, Religious, Nature. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Hamil Goodbarrel, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +7, Athletics +5
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 100 pp. White pearl (60 gp). Silver pearl (60 gp). Black star sapphire (800 gp).


Social Check DCs


Tawar Hayhurst, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Roofer arts, while her father instructed her in etiquette, music and courtly manner. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Ideals: Artistic, Joker. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tawar Hayhurst, Female Half-Orc Adept 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp. Sard (40 gp).


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze, and his gloved hand is found clutching a scythe. His long black fur is drawn into a two foot long braid. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Treat, Male Tabaxi Adept 12
Medium (6'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 62 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 15 (+2)9 (-1)
Skills Intimidation +3, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1000 gp. Gold dragon comb with red garnet eye (400 gp). Old masterpiece painting (900 gp). Finely wrought small gold bracelet (30 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A delicate silver chain set with a tourmaline (30 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large yellow mantle and cape that has been intricately interwoven into his white robe. His white hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Scribe, Lewis learned a great deal about his mother's area of expertise. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to work out more often

Ideals: Gifted, Athletic. Bonds: Has a crush, Rich, Job. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Lewis Suithrasas, Male Half-Elf Monk 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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