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NPC Generator

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Advanced [show]


Conrad Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east to a Assassin, Conrad learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Assassin soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy, Fearful. Bonds: Job, Nature, Religious. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Conrad Marlowe, Male Human Warrior 2
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)6 (-2) 15 (+2)15 (+2)
Skills Investigation +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 pp. 8 Acid flasks.


Social Check DCs


Cloak On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her lavender fur is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her father raised her in a mountain cabin. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up work as a Bookbinder and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To prove her worth to the world; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Cloak On the Mountaintop, Female Tabaxi Adept 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 320 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Greeba Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a robe, a symbol of strength around her neck, and a nunchaku on her belt. Her red hair has been sun bleached extensively. She is baby faced.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Greeba and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Artistic, Opinionated. Flaws: Antagonistic. Bonds: Nature. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Greeba Stanton, Female Half-Orc Commoner 16
Medium (4'7") Half-Orc, Chaotic Good (CR 16)
Armor Class 13
Hit Points -20 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 3 (-4)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Old masterpiece painting (2200 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A delicate brass dragon egg (20 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (4000 gp).


Social Check DCs


Golm Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears a broad hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Golm took refuge in the old dungeon and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Hedonist. Bonds: Poor, Job, Mentor, Nature. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Golm Rylan, Male Half-Orc Cleric 4
Medium (5'4") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Family, Adventurer, Enemies. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Fireforge, Male Dwarf Expert 9
Medium (4'3") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. Deep green spinel (90 gp). Blue star sapphire (1600 gp). Deep blue spinel (800 gp). Black pearl (800 gp). Blue quartz (10 gp). Obsidian (10 gp). Golden pearl (90 gp).


Social Check DCs

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