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NPC Generator

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Advanced [show]


Glûk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many black ritualistic tattoos. He dresses in white turtlenecks beneath a black coat with green slacks. He keeps his long golden hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Glûk is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Glûk was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's attracted to the PC; and find a way to reverse the transformation of his sister

Ideals: Optimist. Bonds: Family, Job, Criminal record, Has a crush. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Glûk Rodney, Male Half-Orc Ranger 14
Medium (6'1") Half-Orc, Neutral Evil (CR 14)
Armor Class 12
Hit Points 79 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +7, Intimidation +8
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 800 pp. Peridot (60 gp). Banded agate (13 gp). Amethyst (110 gp).


Social Check DCs


Fonkin Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly scimitars and shortbows. His long blonde hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Fonkin Wildwander, Male Gnome Rogue 11
Small (3'7") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)16 (+3) 18 (+4)10 (+0)
Skills Animal Handling +8, Medicine +8
Senses Passive Perception 14
Languages Common, Gnome, Auran, Druidic, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 390 pp. Chrysoprase (40 gp). Jet (150 gp). Chrysoberyl (150 gp). Obsidian (16 gp). Eye agate (16 gp).


Social Check DCs


Oriel Ryley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is greasy and uncared for. Her violet unseeing eyes seem to look past you.

Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Oriel has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Ugly, Disease, Shy. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Oriel Ryley, Female Human Fighter 7
Medium (5'0") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears a faded coat and loose pants complete with deerstalker hat. His red hair is knotted and matted. His eyes are gray and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Family, Adventurer. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Drogo Anderton, Male Human Rogue 7
Medium (5'8") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)6 (-2) 9 (-1)12 (+1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Carved bone or ivory statuette (30 gp). Carved bone or ivory statuette (30 gp). Solid gold idol (500 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item.


Social Check DCs


Godfrey Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with top hat. His top hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Godfrey Staurheim, Male Half-Elf Rogue 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 6 (-2)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Amber (130 gp). Tourmaline (130 gp). Banded agate (13 gp). Rock crystal (70 gp).


Social Check DCs

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