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Advanced [show]


Aline Harrington, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She has the majority of her body covered in plate. Her auburn hair is smooth and relatively long. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a ruthless business woman, a trait she acquired from her mother.

History: Aline was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Antagonistic. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Aline Harrington, Female Human Adept 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 8 (-1)17 (+3)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Quick Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is portly but not overly obese. She wears her white fur down. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is fixated on the number 89. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the north to a Blacksmith, Quick learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Quick was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Insane. Bonds: Attractive, Military, Job. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Quick Wind, Female Tabaxi Paladin 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 110 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Athletics +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1000 gp. Amber (130 gp). Violet garnet (700 gp). Golden pearl (130 gp). Black star sapphire (500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her brown hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invites people to come help in her community garden.

History: Born in the west her family was never financially stable. A few years later when the north was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Poor, Immigrant. Occupation: Sage

Voice: Raspy

Attributes [hide]

Azza Principle, Female Tiefling Aristocrat 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alberich Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alberich took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he has money and likes to spend it

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Alberich Fallack, Male Dwarf Fighter 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 87 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills Religion +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. Star ruby (1200 gp). Amber (120 gp). Onyx (80 gp). Golden pearl (120 gp). Black pearl (1400 gp). Malachite (12 gp). Tourmaline (120 gp). Zircon (80 gp). Fire opal (1200 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lerissa Belief, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black cloak and cross-gartered tan stockings. She has moderate length dark red hair. She wears an eyepatch.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has all her life been fascinated with music.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Carter job now, and dutifully fulfills any obligations she has.

Motivation: Someone believes her a fraud; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Lerissa Belief, Female Tiefling Monk 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 22 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)14 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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