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NPC Generator

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Advanced [show]


Giselle Braxton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a long, grey, dusty cloak. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are a pleasant amber.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Retire the richest woman in the south; and many illithids want her driven away

Ideals: Impeccable, Opinionated, Entrepeneur. Bonds: Rich, Enemies. Occupation: Server

Voice: Italian accent

Attributes [hide]

Giselle Braxton, Female Human Cleric 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Raam Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a tight fitting green shirt and pants. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Bonds: Attractive, Slave, Rich, Religious. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Raam Entropy, Male Tiefling Warlock 14
Medium (5'2") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 81 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 6 (-2)16 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 8
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His black hair is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Entrepeneur. Flaws: Addict, Fearful. Bonds: Job. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Morkral Torevir, Male Dwarf Adept 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Nuthra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length scarlet crest. Her eyes are red and catlike.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She uses money and sex appeal to get what she needs.

Flaws: Disease, Impulsive. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Nuthra Beryntolthropal, Female Dragonborn Adept 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 9 (-1)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His auburn hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Painter

Voice: Stutters

Attributes [hide]

Joser Sunmeadow, Male Halfling Expert 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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