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NPC Generator

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Advanced [show]


Dariff Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries a battered scythe and tarnished hand crossbow as well. Her chestnut hair is long and unkept. Her eyes are hazel and beady.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She receives visions of the future at random moments

History: Born in the north her family was never financially stable. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dariff took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. She was granted necromantic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Dariff Graybeard, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 17 (+3)8 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Fallond Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk.

Flaws: Impulsive. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Fallond Fireforge, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 20 (+5)7 (-2) 12 (+1)8 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His blue eyes peer out from beneath his small white hat.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Sunmeadow, Male Halfling Cleric 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. A delicate brass dragon egg (40 gp). Old masterpiece painting (900 gp).


Social Check DCs


Cloud Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. Her fur is cinnamon and very short. Her copper eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: When she was but 4 years old her parents immigrated from the west. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Cloud Candle, Female Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tanglar Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He prefers to wear white pants and tee shirts. He has a hunchback. His golden hair is heavily combed to the left. His thin eyebrows rest above his beady brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Tanglar Dumph, Male Half-Orc Commoner 13
Medium (6'3") Half-Orc, Chaotic Good (CR 13)
Armor Class 12
Hit Points 52 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 400 pp. Golden yellow topaz (300 gp). Alexandrite (300 gp). Azurite (14 gp).


Social Check DCs

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