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NPC Generator

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Advanced [show]


Raymond Dryden, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he likes to wear ponchos typically of a light brown in addition to tight pants. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Justice, Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Raymond Dryden, Male Human Ranger 9
Medium (6'3") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Azurite (9 gp). Obsidian (9 gp). Black pearl (700 gp).


Social Check DCs


Quespa Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and is pretty ugly. Her rusty crest is still thick. She has several tiny jet earrings on each ear.

Personality: Eccentric and domineering, Quespa will drive conversation. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She wants revenge against illithids; and many illithids want her driven away

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Quespa Tiammanthyllish, Female Dragonborn Cleric 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp.


Social Check DCs


Bathin Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears tattered old clothes. He wears a Stetson hat to cover his moderate length red hair. He has white eyes and a green hat with a brown feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of southern immigrants he idolized his mother. In his 12th year, his parents were killed by a brigands raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Bathin Serenity, Male Tiefling Sorcerer 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)8 (-1) 12 (+1)14 (+2)
Skills Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Rose (60 gp). Moss agate (4 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He is renowned for his bright green suits and hats, and his gloved hand is found clutching a morningstar. His hair is black and very short. His white eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: Gifted from a young age, Zepar studied abroad. A gifted student he started as a Doctor, but he got bored and became a Laborer. He was granted martial powers by his dying brother.

Motivation: He is wracked by social anxiety; and to be a doctor again

Ideals: Optimist, Pacifist, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Zepar Disdain, Male Tiefling Rogue 8
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Performance +6
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Banded agate (12 gp). Azurite (12 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He carries a battered longsword and tarnished ceremonial dagger as well. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Map Maker, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Frug Wildwander, Male Gnome Warrior 11
Small (3'2") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 84 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 1200 gp. Golden yellow topaz (700 gp). Smoky quartz (40 gp). Aquamarine (700 gp). Azurite (8 gp). Banded agate (8 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Star ruby (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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