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NPC Generator

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Advanced [show]


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear white tank tops with black pants. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: To unite with his brother.

Ideals: Impeccable, Philantrophist. Bonds: Poor, Family, Nature. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Joser Sunmeadow, Male Halfling Rogue 10
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)17 (+3) 8 (-1)14 (+2)
Skills Investigation +7, Medicine +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnome, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears pastel cloth garments or leather armor. Her white fur is smooth and relatively long. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Two Llamas was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better kind of golem.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Poor, Adventurer, In love. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Two Llamas Candle, Female Tabaxi Warlock 2
Medium (4'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 9000 cp.


Social Check DCs


Rosamund York, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in a clean brown cloak covering her clean studded leather. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is able to fit into much smaller and tighter spaces than normal.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted necromantic powers by her dying brother.

Motivation: She is terrified, and will act out of fear; and revenge

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Job. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Rosamund York, Female Human Monk 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arannis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a tan suit. His hair is golden and very short. He has a dull look in his violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a brothel owner, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arannis took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Elven people; and to reunite with his old friends

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Arannis Erenaeth, Male Elf Rogue 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Vezera Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She likes to wear ponchos typically of a light black in addition to tight pants, and her gloved hand is found clutching a rapier. Her bronze crest is slicked back into a classic pompadour. Her eyes are red and catlike.

Personality: She is a hateful person. She taunts others and blames them for her problems. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Junk Dealer arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Vezera was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Vezera's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Junk Dealer.

Motivation: Wants her loneliness to end; and expand her business

Flaws: Antagonistic. Bonds: Family, Rich, Job, Has a crush. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Vezera Baharoosh, Female Dragonborn Cleric 8
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 78 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)16 (+3) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +8 / 2d10+5, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 4000 sp. Cloth of gold vestments (100 gp). 1 Minor magic item.


Social Check DCs

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