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Advanced [show]


Cockaby Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He has a large blue mantle and cape that has been intricately interwoven into his green robe. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Cockaby and his spouse have recently divorced.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Cockaby Nopenstallen, Male Gnome Rogue 11
Small (3'4") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 3d8-4, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Chalcedony (40 gp). Alexandrite (800 gp). Bloodstone (40 gp). Smoky quartz (40 gp). Golden yellow topaz (800 gp). Jet (60 gp). Blue quartz (6 gp). Star rose quartz (40 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. He has a dull look in his blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Damien Hogcollar, Male Halfling Warrior 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 9 (-1)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Sweet Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her beige fur is lengthy and is close to two feet long. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Sweet grew up listening to her mother's many stories. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now spends her time doing works of charity.

Motivation: To reunite with her old friends; and balancing her hectic life and new shepherd responsibilities is difficult

Ideals: Athletic, Philantrophist. Bonds: Poor, Job, Adventurer. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Sweet Of Winter, Female Tabaxi Expert 5
Medium (6'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Athletics +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Two Llamas Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. Her cinnamon fur is braided into rings. Her amber eyes are slightly larger than normal.

Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is frequently practicing swordplay.

History: She was born several months after her father was called into army service. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Disciplined, Optimist. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Two Llamas Of Clay, Female Tabaxi Barbarian 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Uthemar Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his blue robe and has his sai always slung over his shoulder. His auburn hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up sai and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Hedonist. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Uthemar Ariessus, Male Elf Paladin 5
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Fiery yellow corundum (1500 gp). Golden yellow topaz (800 gp). Blue star sapphire (1500 gp).


Social Check DCs

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