Loopmottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this western woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is long and unkept. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Loopmottin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She comes from a rich western family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Lapis lazuli (7 gp). Amber (80 gp). Silver pearl (80 gp).
Richard Milton, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. With bright white hair and a scraggly beard. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Symma Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She also has developed a complete distrust of the Shoemaker profession.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Symma was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult; and to protect her home
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Guardian. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp. Moss agate (10 gp).
Fax Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and typically wears green cloth garments or leather armor. His left leg appears badly burned and disfigured. He has styled his red crest well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Fax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Slave Trader father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 108 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 19 (+4) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 5000 gp. Alexandrite (1300 gp). Brown-green garnet (140 gp). Pink pearl (140 gp). Violet garnet (1300 gp). Red spinel (140 gp). Golden yellow topaz (1300 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1300 gp). White opal (1000 gp). Hematite (4 gp). Blue star sapphire (1000 gp). Chrysoprase (80 gp).
Philomena Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her auburn hair is slicked back into a classic pompadour. She has green eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of southern immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it; and expand her business
Ideals: Fighting. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Druidic, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Brown-green garnet (70 gp).
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