Rendar Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his black robe. He wears his chestnut hair down. His half smiles and green eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Rendar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants.
Ideals: Athletic. Bonds: Attractive, Enemies, Family, Military. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Senteq Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is still thick. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Senteq took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish, Mundane. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 16
Hit Points 124 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 19 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
Possessions: 1000 gp. Gold and topaz bottle stopper cork (700 gp). Sapphire pendant on gold chain (800 gp).
Solomon Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears tattered old clothes. His black hair is kept up in a ponytail inside a broad hat. He has violet eyes and a grey hat with a tan feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 300 sp.
Vorka Yardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears tattered old clothes. She keeps her white hair in a flapper bob. She has several tiny topaz earrings on each ear.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.
Motivation: Wants to open a new tavern; and balancing her hectic life and new blacksmith responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 4 Antitoxin. 3 Tanglefoot bags. 1 Thunderstones.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean brown cloak covering his clean studded leather. His hair is white and curly. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Stableman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Philantrophist, Fighting. Bonds: Job. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A silver and pearl hairclip (30 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!