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NPC Generator

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Advanced [show]


Aym Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She has styled her chestnut hair well, parting it to the right. Her eyes are black and catlike.

Personality: Aggressive, abrasive, and angry, Aym embodies much of what other species detest in the Tieflings. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Aym was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Aym's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aym Conviction, Female Tiefling Cleric 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 12 (+1)9 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Vanchu Alton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is cut short. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the east. Vanchu enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was raised in a white middle class family as the only child. After coming to the age of reason, Vanchu took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Pacifist, Gifted. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Vanchu Alton, Female Half-Orc Monk 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Mara Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern woman is typically in her Butcher uniform. She wears a wide-brimmed hat to cover her moderate length brown hair. She wears large thick round spectacles.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born the only child of a wealthy merchant. In her 16th year, her parents were killed by a drow raid, leaving Mara alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Mara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Job, Enemies. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Mara Floshem, Female Half-Elf Commoner 8
Medium (5'2") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 6 (-2)11 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: Gilthur is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: He comes from a rich southern family. A freak accident while working with his Bather mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Gilthur Battlehammer, Male Dwarf Ranger 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Zircon (60 gp). Sard (60 gp). Violet garnet (900 gp). Malachite (13 gp). Brown-green garnet (40 gp). Peridot (60 gp).


Social Check DCs


Bork Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. With a patchy golden beard and wild golden hair. His green eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: Bork was born in the north. At a young age he loved to build and create. A gifted student he started as a Layabout, but he got bored and became a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Persistence. Flaws: Mundane. Bonds: Job, Family. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Bork Marlee, Male Half-Orc Rogue 15
Medium (6'1") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 97 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)7 (-2) 6 (-2)10 (+0)
Skills Stealth +6, Survival +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 8000 gp. Gold and ruby ring (6000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.


Social Check DCs

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