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NPC Generator

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Advanced [show]


Jocelyn Hailey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright grey suits and hats. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are green and beady.

Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Jocelyn Hailey, Male Human Adept 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Akra Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, she is an attractive figure. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her crest is rusty and curly. She has several tiny aquamarine earrings on each ear.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Greedy. Bonds: Attractive, Rich, Criminal record, Slave. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Akra Kimbatuul, Female Dragonborn Adept 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Undercommon
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1500 sp.


Social Check DCs


Eleanor Hallewell, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears an entirely brown suit with pastel socks and a vest with buckled shoes and is in decent physical shape. She has a long golden ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to make people angry or surprised. A true patriot, Eleanor would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised in a plains tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels that her past leaves her morally obligated to help; and she wants nothing more than to rejoin the army

Flaws: Insane, Antagonistic. Bonds: Military, Nature, Criminal record. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eleanor Hallewell, Female Human Druid 6
Medium (5'8") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Blue quartz (9 gp). Blue star sapphire (700 gp). 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Naeris Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His silver hair is greasy and uncared for. His eyes are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Family, Military. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Naeris Mori, Male Half-Elf Commoner 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Raymond Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. He wears his silver hair up. His eyes are blue and catlike.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Racist. Bonds: Military, In love. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Raymond Blyth, Male Human Commoner 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5

Possessions: 160 gp. 1 Chain shirt.


Social Check DCs

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