Left-Handed On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a large pastel jacket, and a wedding ring on her left hand. She wears her beige fur down. Her fierce blue eyes like to dwell on things.
Personality: She can speak with the recently deceased. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born in the north. Like her father and her sister before her, after school she went straight into learning to become a Tanner. She has achieved small success as a Tanner.
Motivation: Wants to work out more often; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted, Athletic. Bonds: In love, Enemies, Immigrant, Job. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. 1 Masterwork Light wooden shield.
Heward Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy violet pantaloons and a brown scarf. His chestnut hair is long and unkept. His green eyes peer out from beneath his feathered violet hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: In love, Rich. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Habor Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is still thick. His gold eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Habor took refuge in the ruined castle and found the beat up shield and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He has a crush on the local Actor; and he wants to get laid
Flaws: Shy. Bonds: Immigrant, Nature, Criminal record, Has a crush. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 16)
Armor Class 9
Hit Points 29 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Infernal
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +4
Possessions: 5000 gp. Black velvet mask with numerous citrines (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Golden circlet with four aquamarines (5000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (5000 gp). Golden circlet with four aquamarines (5000 gp). Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). Gold cup set with emeralds (8000 gp). A silver and pearl hairclip (100 gp).
Duvamil Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She has a large blue mantle and cape that has been intricately interwoven into her brown robe. She keeps her blonde hair in a pixie cut. Her eyes are likewise amber.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is afraid of women and trembles around them
History: Duvamil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wishes to resurrect an old love; and to reunite with her old friends
Flaws: Greedy, Shy. Bonds: Poor, Adventurer, In love. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Pelt Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. She has no fur. Her eyes, though not visible through her cowl, are copper.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pelt is combative with any and all who dare try her patience in the slightest.
History: Pelt was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with her brother.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: Carnelian (60 gp). Rock crystal (60 gp). Red garnet (150 gp). Azurite (4 gp).
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