Rohesia Royston, Female Human [Permalink]
Personal [hide]
Description: This woman wears a grey coat over a white low-cut shirt, and a Stetson hat upon her head, and sports empty pouches on her belt. Her hair is long and blonde with streaks of red, and is pulled back with small grey clips. Her eyes are green and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Rohesia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rohesia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: A need for knowledge about a nearby landmark; and to prove her worth to the world
Ideals: Professionalism. Flaws: Impulsive. Bonds: Military, Criminal record, Adventurer. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Galiena Weld, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She tends to wear a large grey jacket. Her long red hair is drawn into a two foot long braid. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a habit of throwing herself into exceedingly dangerous situations.
History: When she was but 6 years old her parents immigrated from the north. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She then took over the family business and is one of the better Tanner for hire.
Motivation: Revenge.
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Enemies. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 3 Holy water.
Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a brown shirt with thin grey vertical stripes and white pants. Beneath his clothing is a huge mess of scar tissue. His black hair has been sun bleached extensively. He has a tattooed face.
Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Professionalism. Bonds: Slave, Nature, Criminal record. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 24 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 700 gp. Blue star sapphire (900 gp). Alexandrite (1200 gp). Pink pearl (130 gp).
Osah Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 10)
Armor Class 8
Hit Points 57 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +2 / 3d6-2, Grapple -2
Possessions: 190 pp. Golden yellow topaz (700 gp). Rhodochrosite (16 gp). Eye agate (16 gp). Hematite (16 gp). Freshwater pearl (16 gp). Hematite (16 gp).
Gillyd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is wearing colorful clothing, dressed as a Marshal. Her whole body is exceptionally muscular. Her hair is short and red. Her face is covered beneath a completely black helmet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 18th year, her parents were killed by a dire rats raid, leaving Gillyd alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gillyd was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Many dire rats want her driven away.
Ideals: Joker, Justice, Logical. Bonds: Immigrant, Enemies. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp.
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