Eleanor Spalding, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman dresses in brown turtlenecks beneath a pastel coat with black slacks. She has a long black ponytail with little hanging trinkets. She is baby faced.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Gifted, Impeccable. Bonds: Enemies, Immigrant, Adventurer. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp.
Mary Colby, Female Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has brown hair. She has hazel eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane, Shy. Bonds: Poor, Attractive. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 19 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. Sard (70 gp). Blue quartz (13 gp). Jasper (70 gp). Peridot (70 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His fur is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Carpenter business at a young age. A gifted student he started as a Farmer, but he got bored and became a Carpenter. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand his business; and seeks redemption
Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Criminal record, Job. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Red-brown spinel (60 gp). White pearl (60 gp).
Glim Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He wears a lot of dark rich colors, with gold accents. His brown hair is braided into rings. He has violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Gifted from a young age, Glim studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Glim and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Persistence, Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 22000 sp.
Oren Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a white and grey handkerchief worn on his left side, he is not a threatening figure. His golden hair is still thick. His eyes, though not visible through his cowl, are blue.
Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.
History: Oren was born the youngest of three triplets. Oren was born on a far southern desert where he grew up under the tutelage of his father, an expert Farmer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To protect his home; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Guardian, Adventurer, Family, Immigrant. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 86 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: Silver pearl (50 gp). Fiery yellow corundum (1500 gp). Fiery yellow corundum (1500 gp). Jasper (70 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
