Eberk Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane. Bonds: In love, Criminal record, Military. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 20000 cp.
Tanglar Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Secretive. Bonds: Attractive, Religious. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 16 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 80000 cp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His red hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Assassin business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Fearful, Addict. Bonds: Job. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 95 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 6000 gp. Deep green spinel (80 gp). Zircon (60 gp). Moonstone (60 gp). Lapis lazuli (4 gp). Golden yellow topaz (300 gp). Chalcedony (60 gp). Chrysoprase (60 gp). Brown-green garnet (80 gp). Rock crystal (60 gp). Rhodochrosite (4 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Hale, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His long brown hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Clerebold studied abroad. He helped his father out around the business and became quite the natural. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and wants a kiss
Ideals: Athletic, Gifted. Bonds: Job, Has a crush. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 1400 gp.
Gale Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Gale studied abroad. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 32000 sp.
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