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NPC Generator

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Advanced [show]


Frouse Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. He sports a flattop hair cut. His eyes are likewise blue.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of southern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a cook and was forced into it by his family

Flaws: Disease. Bonds: Criminal record, Immigrant, Rich, Family. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Frouse Murnig, Male Gnome Warrior 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 11 (+0)17 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His yellow fur is heavily combed to the right. He wears an eyepatch.

Personality: Kite is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Military. Occupation: Masseuse

Voice: Low range voice

Attributes [hide]

Kite In the Morning, Male Tabaxi Warrior 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +4, Stealth +8
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 120 pp.


Social Check DCs


Adelard Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. He became a Farmer soon after.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Professionalism. Bonds: Criminal record, Rich, Job. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Adelard Staurheim, Male Human Commoner 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Deception +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Five Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of luck around his neck, and a scythe on his belt. His cinnamon fur is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Five was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Five's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Five Paws, Male Tabaxi Wizard 10
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 8 (-1)12 (+1)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 2100 gp. Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torbera Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears grey leather gloves, a grey jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. She wears a wide-brimmed hat to cover her moderate length black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Flaws: Shy. Bonds: Slave, Adventurer, Criminal record, Rich. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Torbera Aranore, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)16 (+3) 18 (+4)7 (-2)
Skills Insight +6
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Draconic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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