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NPC Generator

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Advanced [show]


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Stableman, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Bertram Glenfellow, Male Halfling Rogue 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Auran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Elizabeth Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with pastel socks and a vest with buckled shoes. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: A skeptical and narcissistic woman, Elizabeth's first love is herself. Her second love is also herself. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of giants; and she wants revenge against giants

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elizabeth Bradshaw, Female Human Monk 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Beatrice Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a violet collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has a penchant for wearing a ring with an oversized jet on her right hand. Her golden hair is knotted and matted. She has green eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her job bores her to no end. She has decided to make it more interesting.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently she has begun working with bootleggers and crooks.

Motivation: To reunite with her old friends.

Flaws: Depressed. Bonds: Rich, Adventurer, Criminal record, Nature. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Beatrice Caerdonel, Female Half-Elf Adept 8
Medium (5'2") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 12 (+1)15 (+2)
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin, Auran, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 70 pp. Chalcedony (40 gp). Deep blue spinel (600 gp). Jasper (40 gp). Jasper (40 gp). Black pearl (600 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long red hair reaches down to her waist. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Susannah hails from a village terrorized by gnolls. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Susannah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She wants revenge against gnolls.

Ideals: Fighting, Athletic. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Susannah Harper, Female Half-Elf Warlock 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)10 (+0) 14 (+2)9 (-1)
Skills Nature +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Vonana Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her red hair is thinning but still full. She wears large thick round spectacles.

Personality: Vonana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She pushes her goals aggressively. She is also a coward if confronted.

History: Vonana was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's looking for her big break

Ideals: Extrovert. Flaws: Fearful, Greedy. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Vonana Fallack, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 18 (+4)10 (+0) 16 (+3)11 (+0)
Skills Performance +2, Stealth +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 gp. Black opal (500 gp). Zircon (40 gp).


Social Check DCs

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