Prosperine Idea, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. She has no hair. Her eyes are black.
Personality: Prosperine wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made her what she is. She helped her father out around the business and became quite the natural. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Mentor, Job. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 15)
Armor Class 10
Hit Points 60 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Bloodstone (40 gp). Fiery yellow corundum (1400 gp). Smoky quartz (40 gp). Banded agate (15 gp). Silver pearl (160 gp). Rock crystal (40 gp). Red garnet (160 gp). Red garnet (160 gp). Chalcedony (40 gp). Golden yellow topaz (300 gp). Chrysoprase (40 gp). Deep blue spinel (300 gp). Blue sapphire (1400 gp). 1 Medium magic item.
Paymon Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a green shirt with thin black vertical stripes and tan pants. His hair is greying and his face has many wrinkles. His eyes are black and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.
Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things
Ideals: Joker. Flaws: Mundane. Bonds: Family, Criminal record, Slave. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp.
Hirrathak Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He is dressed in a clean green cloak covering his clean studded leather, and his gloved hand is found clutching a flail. His red crest is lengthy. His eyes are gold and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to a criminal king-pin and mafia family At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to raise his children well; and seeks redemption
Ideals: Optimist. Bonds: Enemies, Criminal record, In love, Family. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Solid gold idol (1100 gp). Silver ewer (80 gp). Sapphire pendant on gold chain (600 gp).
Fargrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.
History: He was born in the west, but his parents moved at a very young age to the north. Fargrim was born on a far western mountains where he grew up under the tutelage of his mother, an expert Stableman. He left for the west, certain he would find work there.
Motivation: Wants a kiss.
Ideals: Entrepeneur, Justice. Flaws: Sensitive. Bonds: Immigrant. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp. 1 Everburning torch.
Sannl Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears skinny pants and wears a brown and green robe with the hood down. Her hair is golden and very short. Her fierce green eyes like to dwell on things.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Sannl enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Sannl was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Days after completing her studies, news broke out that her hometown was attacked by orcs. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Her spouse's relatives view her with great suspicion; and a deep hatred of orcs
Flaws: Shy, Hedonist. Bonds: Poor, Family, Enemies. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 45 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (600 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp).
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