Verna Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a red shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her silver hair is lengthy. Her eyes are amber and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Verna took refuge in the large cave and found the beat up longbow and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: She'd like to take her coworkers down a peg; and she has a rivalry with the church that dominates her actions
Ideals: Justice. Bonds: Family, Religious, Nature, Job. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 50 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Puyet Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in white turtlenecks beneath a black coat with green slacks. She has wavy silver hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to loving parents in a slum to the west. She found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Bonds: Attractive, Adventurer, Job, Poor. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Zaffrab Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He wears his golden hair down. His eyes are green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Rich, Guardian. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). 1 Simple lock. 1 Simple lock.
Aline Woods, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and green robe with the hood down. She is bristling with hidden weapons, mostly hand crossbows and quarterstaffs. Her red hair is still thick. Her eyes are violet and catlike.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Aline studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Aline grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aline. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Joker, Gifted, Fighting. Flaws: Fearful. Bonds: Criminal record. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 14
Hit Points 71 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 390 pp. Violet garnet (700 gp). Obsidian (16 gp). Alexandrite (700 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His broad hat is riddled with cuts and holes. He has several tiny sapphire earrings on each ear.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Dagger hails from a village terrorized by gnolls. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Rich, Enemies. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 50000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
