Ahvain Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean violet cloak covering his clean studded leather. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of drow once and for all.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Religious. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Gormogord Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a red suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Blacksmith, Gormogord learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and expand his business
Flaws: Shy, PTSD, Impulsive. Bonds: Adventurer, Job. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Nim wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He is greedy; and to protect his home
Ideals: Disciplined, Pacifist, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silaqui Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair has been sun bleached extensively. She wears a mask on her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She comes from a rich western family. She helped her mother out around the business and became quite the natural. She has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She would like to get married and retire; and she has money and likes to spend it
Ideals: Joker. Flaws: PTSD. Bonds: Job, Rich, Has a crush. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7
Possessions: 9000 sp. Coral (90 gp).
Three Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and sports brown clothing, slightly heavier than average wear. He has no fur. He has gleaming, smiling yellow eyes.
Personality: He dislikes all the random violence that takes place in the east. He is harsh and unforgiving.
History: He got into the Guard business at a young age. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Giant, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 50 pp. Chrysoprase (40 gp). Eye agate (7 gp). White opal (700 gp). Malachite (7 gp). Rose (40 gp). Rhodochrosite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!