Tawar Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with feathered hat. She carries a battered bow and tarnished pickaxe as well. Her white hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Miner business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She inherited the family business which she has now maintained for 15 years.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Nature, Job. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Amber (60 gp). Carnelian (50 gp). 1 Minor magic item.
Namfoodle Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Cartwright, but he was a colossal failure. He has achieved small success as a Merchant.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Alexandrite (1000 gp). Aquamarine (1000 gp). Rock crystal (80 gp). Sard (80 gp). 1 Minor magic item.
Abalaba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a blue vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her top hat is riddled with cuts and holes. She has a dull look in her brown eyes.
Personality: She is a Ploughman first and foremost. She believes firmly that knowledge should be universal. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her father and her brother before her, after school she went straight into learning to become a Ploughman. During her travels, Abalaba and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Abalaba discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Abalaba fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 59 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silvo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hammer, marred by sweets. His silver hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Engraver father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Terse, Disease. Bonds: Religious. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 16
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +2
Possessions: 150 gp.
Gardain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a brown and blue robe with the hood down. His tied-back hair is white. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gardain embodies much of what other species detest in the Dwarves. He would rather hide behind his crafts than deal with other people.
History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
Possessions: 2300 gp. Freshwater pearl (11 gp). Jasper (40 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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