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NPC Generator

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Advanced [show]


Sybil Weston, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports black long hair. Her ears are large.

Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Flaws: Ugly, Insane. Bonds: Military, Nature. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Sybil Weston, Female Human Commoner 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Verna Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. Her brown hair is matted, messy, and big. Her eyes, though not visible through her cowl, are hazel.

Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the south. Through the years after Verna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Verna's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new interpreter responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Verna Reedfellow, Female Halfling Warrior 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)9 (-1) 5 (-3)17 (+3)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +2

Possessions: 700 gp. 7 Acid flasks.


Social Check DCs


Roge Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He wears just a white suit. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Roge grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Optimist, Gifted. Bonds: Adventurer, Criminal record, Family. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Roge Greenleaf, Male Halfling Commoner 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Draconic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Medrash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a mace. He has wavy copper crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Family. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Medrash Wystongjiir, Male Dragonborn Expert 14
Medium (6'3") Dragonborn, Chaotic Good (CR 14)
Armor Class 11
Hit Points 97 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4

Possessions: 1000 pp. Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (1200 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (500 gp). An abacus with copper, silver and gold markers (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sailor does. He wears his white hair down. He wears crescent spectacles with a black brim.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Shipwright profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Job, Rich, Debt. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Everard Conway, Male Human Barbarian 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)15 (+2) 16 (+3)6 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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