Lance Walpole, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey costume with the symbols of strength on his torso. His silver hair is greasy and uncared for. This gray eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Birel Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Butcher, and she perpetually has her nunchaku ready. Her red hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing herself, she comes off as nervous. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a crush on the local Crown-heir; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Logical. Flaws: Shy. Bonds: In love, Criminal record, Has a crush. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dagger Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He has a moderate pudge and is not very fit. He has moderate length gray fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Nature. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp.
Gardain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gardain was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Barkeep soon after.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Silent Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on her belt. Her gray fur is matted, messy, and big. Her amber unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Body Guard mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Flaws: Ugly, Disease, Impulsive. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
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