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NPC Generator

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Advanced [show]


Faral Rothenel, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tight fitting blue shirt and pants. Her golden hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She left for the west, certain she would find work there.

Motivation: Marry her brother to traveling adventurers; and further expansion of business

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Faral Rothenel, Female Elf Commoner 4
Medium (5'2") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahlyssa Graeme, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'9". She wears bulky brown painted plate armor, and her gloved hand is found clutching a sickle. She wears a colorful flower in her golden hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is obsessed with her god.

History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels threatened by others; and her religion dominates her actions

Ideals: Entrepeneur, Justice. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Ahlyssa Graeme, Female Human Wizard 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. Moss agate (7 gp). 1 Minor magic item.


Social Check DCs


Art Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His lavender fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Art does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. When Art reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Insomniac, Terse, Depressed. Bonds: Rich, Military. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Art Treat, Male Tabaxi Druid 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1500 gp. Amber (110 gp). Hematite (12 gp).


Social Check DCs


Seven Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His fur is red and curly. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and an old rival family wants him found

Flaws: Secretive. Bonds: Slave, Rich, Attractive, Family. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Seven Of Wine, Male Tabaxi Commoner 7
Medium (5'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Griselda Barney, Female Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern woman wears a fancy brown dress. Her brown hair is drawn into a tight pony tail with a skull scrunchie. Her violet eyes are passionate and lively.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She served in the navy to pay for her family's outstanding loans. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.

Motivation: Wants to work out more often; and she feels threatened by others

Ideals: Athletic, Justice, Gifted. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Griselda Barney, Female Human Wizard 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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