Sybil Bradley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has the majority of her body covered in plate. Her black hair is long and unkept. Her brown eyes dart from person to person.
Personality: Always inclined to offer people food she seems plenty friendly. Animals are drawn to her, and she is able to talk to them.
History: Sybil was born in the south. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: She is terrified, and will act out of fear.
Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp. Jade (140 gp). Aquamarine (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Dariff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She usually wears her brown robe and has her nunchaku always slung over her shoulder. Her head has been shaved. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Slave, Poor. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 8
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Nemeia Art, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a green collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her white eyes are passionate and lively.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A freak accident while working with her Bookbinder father left her crippled. She now spends her time doing works of charity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Entrepeneur, Artistic, Philantrophist. Flaws: Disease. Bonds: Criminal record. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Portia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a red armored body suit, with a simple tan line shooting up and back down. Her whole body is exceptionally muscular. She wears her brown hair down. Her blue eyes dart from person to person.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a very good compulsive liar and kleptomaniac.
History: Portia was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Baker for hire.
Motivation: She is unsatisfied with her job; and a rival would like her out of the picture
Flaws: Emotional. Bonds: Immigrant, Criminal record, Job. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp. Moss agate (13 gp). Hematite (13 gp). Coral (140 gp).
Avelina Sutherland, Female Human [Permalink]
Personal [hide]
Description: She wears a simple brown robe with black stripes complete with hood. She has a moderate pudge and is not very fit. Her blonde hair is singed and shortened. Her violet eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with finding treasure.
History: She was born in the east, but her parents moved at a very young age to the north. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She left for the east, certain she would find work there.
Motivation: To unite with her sister; and she wants to meet her childhood hero
Flaws: Ugly, Sensitive. Bonds: Adventurer, Immigrant, Family. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 240 pp. Brown-green garnet (110 gp).
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