Ilanis Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears dark leathers with embroidery. She has moderate length auburn hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Ilanis will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north her family was never financially stable. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ilanis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Athletic, Extrovert, Joker. Flaws: Racist. Bonds: Poor. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 20 (+5) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Halfling, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Blue quartz (13 gp). Moss agate (13 gp). Blue-white diamond (2000 gp). Blue quartz (13 gp). Jasper (50 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nora Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in red turtlenecks beneath a grey coat with violet slacks. Her white hair is styled in orderly dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Cartwright again.
Flaws: Hedonist, PTSD. Bonds: Attractive, Job, Mentor. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 3000 sp. Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his chestnut hair in a pixie cut. His green eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and an old rival family wants him found
Ideals: Artistic. Bonds: Adventurer, Job, Family, Religious. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 310 gp. 1 Masterwork Common Melee.
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a brown tunic with yellow highlights, and long tan pants that bunch up around his shoes. His whole body is exceptionally muscular. His gray fur is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
Possessions: 400 gp.
Trym Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Trym was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Optimist, Persistence. Flaws: Emotional. Bonds: Rich, In love. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 89 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +5
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1600 gp). Silver ewer (100 gp). Jeweled gold crown (2000 gp). Golden circlet with four aquamarines (1000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


