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Advanced [show]


Art Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her top hat is riddled with cuts and holes. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 10th year, her parents were killed by a goblins raid, leaving Art alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Art Mist, Female Tabaxi Fighter 8
Medium (4'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 17 (+3)8 (-1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gurdis Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears brown leather gloves, a brown jacket, and tight pants. Her hair is chestnut and very short. Her violet eyes dart from person to person.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to make almost anything out of random pieces of junk.

History: Gurdis was born in the south. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Guard. She struck the Guard job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist, Gifted, Persistence. Bonds: Job. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Gurdis Helcral, Female Dwarf Adept 4
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merihim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is purple, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: He was raised in a mountains tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Bather.

Motivation: Revenge; and further expansion of business

Flaws: Hedonist. Bonds: Attractive, Job, Nature, Criminal record, Enemies. Occupation: Bather

Voice: Whispers

Attributes [hide]

Merihim Despair, Male Tiefling Barbarian 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 54 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Warryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly nunchakus and daggers. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the east, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Warryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Warryn. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Warryn Nucklestamp, Male Gnome Paladin 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1400 sp. Azurite (13 gp). Sard (40 gp). Citrine (40 gp). 1 Chain shirt.


Social Check DCs


Mardred Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She is dressed in earthy colors with a grey and yellow handkerchief worn on her left side, and her gloved hand is found clutching a mace. Her golden hair is styled in orderly dreadlocks. Her eyes are a pleasant hazel.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also hits on women, regardless of circumstances.

History: She comes from a rich southern family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.

Motivation: To settle down with her crush; and her religion dominates her actions

Flaws: Antagonistic. Bonds: Has a crush, Rich, Immigrant, Religious. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Mardred Glanhig, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs

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