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NPC Generator

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Advanced [show]


Agnes Lindsay, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. With wild red hair. She is baby faced.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made her what she is. As a young adult she joined a group advocating for an improvement in Human conditions. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.

Motivation: To unite with her sister; and dragonborn compassion

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Family, Mentor. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Agnes Lindsay, Female Human Wizard 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 3000 gp.


Social Check DCs


Nedda High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing colorful clothing, dressed as a Baker. She is tall, broad shouldered and powerfully built. She has golden hair. She has gleaming, smiling gray eyes.

Personality: She is calm most of the time but flees social interaction. She is able to make almost anything out of random pieces of junk.

History: Born to a Sculptor, her father struggled to pay the bills. Her father was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To settle down with her crush; and wants a kiss

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Poor, Has a crush. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Nedda High-hill, Female Halfling Barbarian 16
Small (2'9") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 143 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +7, Athletics +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6

Possessions: 10000 gp. Silver chalice with lapis lazuli gems (80 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A delicate silver chain set with a tourmaline (40 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (1900 gp). Silver chalice with lapis lazuli gems (80 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Oren Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is long and unkept. His brown eyes peer out from beneath his wide-brimmed red hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a architect and was forced into it by his family

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Military, Slave. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Oren Fastfoot, Male Halfling Warrior 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Brass mug with jade inlays (500 gp). Cloth of gold vestments (80 gp). Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dariff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has done her best to style her black hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Dariff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Dariff Goldfinder, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. Deep blue spinel (200 gp). Red-brown spinel (60 gp).


Social Check DCs


Theodoric Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his singing dream.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Fighting, Athletic, Passionate, Artistic. Flaws: Insomniac. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Sherman, Male Half-Elf Bard 3
Medium (5'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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