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Advanced [show]


Shane Southey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Joker, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Shane Southey, Male Human Commoner 8
Medium (5'0") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +6, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Red spinel (160 gp). Red garnet (160 gp). Rhodochrosite (5 gp). Freshwater pearl (5 gp). Black opal (600 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears baggy violet pantaloons and a tan scarf. She is an epitome of beauty. Her auburn hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. She is obsessed with a lost civilization.

History: Helen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and she desires power and/or immortality

Flaws: Racist. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Helen Woodhouse, Female Half-Elf Monk 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Quilla Ningel, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" eastern woman, she has a large tan mantle and cape that has been intricately interwoven into her black robe. Her hair is long and white with streaks of chestnut, and is pulled back with small tan clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is skeptical of what others tell her and is slow to trust.

History: Quilla was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Expand her business; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Adventurer, Family, Enemies, Job. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Quilla Ningel, Female Gnome Adept 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Sleight of Hand -1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nim Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Barber uniform. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Nim grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nim. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Nim Yaeldrin, Male Elf Adept 7
Medium (5'4") Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)11 (+0) 14 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Leucis Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries a battered sai and tarnished rapier as well. His purple hair is heavily combed to the left. His eyes are a pleasant white.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Leucis lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: Money/treasure; and doesn't want to be a carter and was forced into it by his family

Ideals: Fighting, Philantrophist. Bonds: Family, Religious, Rich. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Leucis Destiny, Male Tiefling Druid 4
Medium (6'2") Tiefling, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)14 (+2) 12 (+1)19 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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