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NPC Generator

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Advanced [show]


Jane Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is typically in her Animal Trainer uniform. She has wavy red hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: This woman loves writing and to teach people writing more than just about anything. She cannot resist a sob story and will often dote over anyone who has one.

History: When she was but 3 years old her parents immigrated from the south. Her childhood dream was to be a Glassblower, but she was a colossal failure. She has been saving her money to try and buy her sister's freedom.

Motivation: Expand her business; and to be a glassblower again

Ideals: Artistic, Philantrophist. Bonds: Job, Immigrant, Family. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Jane Ariessus, Female Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)16 (+3) 10 (+0)13 (+1)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Amethyst (60 gp). Black pearl (700 gp).


Social Check DCs


Damaia Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). She wears a broad hat to cover her moderate length chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.

History: Damaia was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC; and to reunite with her old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Damaia Judgment, Female Tiefling Bard 5
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)16 (+3) 9 (-1)12 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 9
Languages Common, Auran, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 100 gp.


Social Check DCs


Charles Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. His long white hair reaches down to his waist. His eyes are a pleasant hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Poor, Nature. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Ryland, Male Human Commoner 6
Medium (6'0") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Athletics +6
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Elegant In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He carries with him a set of glaives on his belt, each one with a opal on the hilt. He keeps his lavender fur in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Elegant's homeland. Elegant decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Military, Immigrant. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Elegant In Shadow, Male Tabaxi Rogue 2
Medium (6'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 18 (+4)7 (-2) 8 (-1)14 (+2)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Maynild Fidget, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown costume with the symbols of the sun god on her torso. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Sage business at a young age. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Maynild Fidget, Female Human Paladin 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)12 (+1) 5 (-3)11 (+0)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. White pearl (90 gp). Blue quartz (7 gp). Zircon (20 gp). Banded agate (7 gp). Hematite (7 gp). White opal (500 gp).


Social Check DCs

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