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Advanced [show]


Nalaed Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey tunic with white highlights, and long yellow pants that bunch up around her shoes and is in decent physical shape. She keeps her long chestnut hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is almost excessively polite to everyone, even when angry. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Nalaed was born in the south. At a young age she loved to build and create. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her sister recently and the two have been together since.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Persistence. Flaws: Shy. Bonds: Religious, Family. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Nalaed Helcral, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)7 (-2) 16 (+3)6 (-2)
Skills Athletics +3, Nature +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Corkitron Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man wears bulky red painted plate armor. He is muscular with a powerful set of arms. His chestnut hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful wizard made him what he is. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Corkitron Nimblefingers, Male Halfling Monk 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 7 (-2)8 (-1) 8 (-1)12 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His black hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Wrenn Folkor, Male Gnome Paladin 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 33000 sp. Cloth of gold vestments (170 gp). Large well-done wool tapestry (500 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Quarion Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a tan cloak and cross-gartered green stockings. His white hair is thinning but still full. His eyes are brown and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of drow once and for all.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. After a long history of fighting, Quarion and his spouse have recently divorced.

Motivation: Further expansion of business; and halfling compassion

Flaws: Antagonistic, Racist. Bonds: Nature, Enemies, Job. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Quarion Casilltenirra, Male Elf Bard 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His head has been shaved. His gray eyes peer out from beneath his broad brown hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Spice Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away.

Flaws: Ugly, Disease. Bonds: Slave, Job, Enemies. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Barendd Rumnaheim, Male Dwarf Adept 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 72 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 13 (+1)8 (-1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Golden yellow topaz (800 gp). Amber (70 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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