Agnes Upton, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears rags and sports a simple walking cane. She wears a colorful flower in her red hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a wizard, Agnes was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Agnes and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 79 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 60 pp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A small bag of saffron. (100 gp). Gold and topaz bottle stopper cork (1800 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item.
Taklinn Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He seems to be bored by most things; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp.
Art Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with small hat. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Art was born the youngest of three triplets. A gifted student he started as a Courier, but he got bored and became a Herbalist. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Persistence. Bonds: Job, Family, Guardian. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 27 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Celestial, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5
Possessions: 5000 gp. Star rose quartz (40 gp). Golden yellow topaz (1600 gp). Onyx (40 gp). Obsidian (13 gp). Star ruby (1200 gp). White pearl (160 gp). Eye agate (13 gp). Moss agate (13 gp). Blue quartz (13 gp). Rich purple corundum (1200 gp). Sardonyx (40 gp). Star rose quartz (40 gp). Black star sapphire (1200 gp). Moonstone (40 gp). Iolite (40 gp). Amber (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalaba Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who prefers to wear flannel, she is not a threatening figure. With wild red hair. Her eyes are brown and she is always smoking a pipe.
Personality: Dalaba is depressed about a lot of things. She tends to be a nihilist. A true patriot, Dalaba would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Dalaba reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: Money/treasure; and she feels kind of lost in life
Flaws: Depressed, Disease. Bonds: Military, Adventurer, Rich. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 89 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Zircon (30 gp).
Ahinar Horineth, Female Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and prefers to wear tan clothing when she does not wear armor. Her skin is also unnaturally pale. Her hair is red and curly. Her green eyes have a joyful gleam in them most of the time.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and revenge
Flaws: Ugly, Antagonistic. Bonds: In love, Mentor, Adventurer, Enemies. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
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