Einkil Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is slicked back into a classic pompadour. He has hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Seeks redemption.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Balam Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His chestnut hair is thinning but still full. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barrister like his mother before him.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Insomniac. Bonds: Immigrant, Job. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. A delicate silver chain set with a tourmaline (80 gp). Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Antrara Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop crest cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is harsh and unforgiving.
History: Antrara hails from a village terrorized by illithids. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and someone believes her a fraud
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Sardonyx (20 gp). Silver pearl (80 gp). Rhodochrosite (5 gp). Jet (80 gp).
Bimpnottin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her head has been shaved. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the south. Her father was a mechanic, and taught her how to fix just about anything. She left for the west, certain she would find work there.
Motivation: She is terrified, and will act out of fear.
Ideals: Passionate, Persistence. Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (700 gp). 1 Disguise kit. 1 Climber’s kit.
Taklinn Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He is portly but not overly obese. He has moderate length black hair. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his mother before him.
Motivation: He's repulsed by the PC; and to be a beggar again
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!