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Advanced [show]


Ildrex Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his hand crossbow. He has dyed his greying red crest a little too much giving a sharp red color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves music and to teach people music more than just about anything. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels kind of lost in life

Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Poor. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Ildrex Argenthrixus, Male Dragonborn Commoner 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown fur is heavily combed to the left. His eyes are likewise green.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many illithids want him driven away; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Adventurer, Rich, Immigrant, Enemies. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Trail On the Water, Male Tabaxi Bard 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is cut short. His violet eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Nuraval was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Shipwright like his mother before him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Optimist, Impeccable. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuraval Aranore, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 70 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +3

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Ashley, Male Human Wizard 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Greeba Cholmondeley, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'0" and wears a white armored body suit, with a simple brown line shooting up and back down. Her moppish black hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the east. She feeds upon the attention of others.

History: Greeba was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Greeba Cholmondeley, Female Half-Orc Wizard 4
Medium (6'0") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs

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