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Advanced [show]


Morkral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered quarterstaff and tarnished rapier as well. He has shaved his head bald. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Poor, Attractive. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Morkral Helcral, Male Dwarf Fighter 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 79 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 17 (+3)7 (-2)
Skills Arcana +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Borgu Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his shortspear always slung over his shoulder. He wears his white hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Borgu speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Gnomish people; and wants his loneliness to end

Ideals: Impeccable. Flaws: Hedonist, Racist. Bonds: Nature, Has a crush. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Borgu Davenport, Male Half-Orc Adept 2
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 310 gp.


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting grey shirt and pants. His silver hair is singed and shortened. His gray unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ernest was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Athletic, Persistence. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Tyndall, Male Human Expert 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)15 (+2) 14 (+2)7 (-2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp. Golden yellow topaz (200 gp).


Social Check DCs


Theriatis Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan shirt with thin black vertical stripes and grey pants. With a patchy golden beard and wild golden hair. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Theriatis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Theriatis grew up listening to his father's many stories. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy, Hedonist. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Theriatis Caphaxath, Male Elf Barbarian 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp.


Social Check DCs


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is an epitome of beauty. Her red hair is well kept. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She likes to make people angry or surprised. She has a minor phobia of water and hates getting wet.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is terrified, and will act out of fear; and she is a bit of a kleptomaniac

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Soapmaker

Voice: Posh accent

Attributes [hide]

Mardnab Murnig, Female Gnome Expert 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp. Alexandrite (200 gp). Golden yellow topaz (200 gp).


Social Check DCs

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