Akmen Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered spear and tarnished sword as well. His dark red hair is unkempt and raggedy. He has gleaming, smiling black eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2600 gp. Silver chalice with lapis lazuli gems (60 gp). Silver comb with moonstones (900 gp). Solid gold idol (900 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Solid gold idol (900 gp).
Ootah Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear white pants and tee shirts. She wears her hair in dreadlocks. Her ears are large.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A true patriot, Ootah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of southern immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Immigrant, Enemies. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Sutherland, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown tunic with black highlights, and long green pants that bunch up around her shoes. She wears her hair in dreadlocks. Her eyes are amber and beady.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Adept school at a young age so that she could practice her necromantic talents. She now mingles about in high society.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 69 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Jade (150 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'9". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a club. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. This blue eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Jane will drive conversation. She is used to getting what she wants. In part because she is a meticulous planner.
History: Jane was born in the north. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Professionalism, Persistence. Bonds: Rich, Has a crush. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 9 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 30000 cp. Lapis lazuli (14 gp). Black pearl (1400 gp). Golden pearl (160 gp). Aquamarine (1400 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kallista Remorse, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears tight fitting clothing which further accentuates her frame, she is not a threatening figure. She sports a flattop hair cut. Her gold eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised in a white middle class family as the only child. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult; and a deep hatred of goblins
Flaws: Mundane, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
