Diesa Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case, and a wedding ring on her right hand. She wears her auburn hair down. Her eyes are amber.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Diesa has worked very hard to control her curse. Some 6 years later her spouse died after the birth of her son. Heartbroken, Diesa never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To prove her worth to the world; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Impulsive, Disease, Insomniac. Bonds: In love. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp.
Merla Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears light armors faded through time and improper care. Her silver hair is cut short. She has violet eyes and a red hat with a white feather.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.
History: She was born to loving parents in a slum to the south. Through the years after Merla was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Merla's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Merla and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1000 cp. 2 Holy water.
Nalaed Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. Her black hair is kept up in a ponytail inside a feathered hat. Her eyes are amber and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and her religion dominates her actions
Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Rich, Religious, Immigrant. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 360 gp. Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (600 gp).
Darrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: He is greedy; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp. Rose (60 gp). 1 Magnifying glass.
Windy Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, but even with her fine clothing she looks run-down, and a wedding ring on her left hand. Her Stetson hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Windy took refuge in the large cave and found the beat up pickaxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and regain custody of her daughter
Flaws: Ugly, Terse, Shy. Bonds: In love, Nature. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
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