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NPC Generator

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Advanced [show]


Rael Aloro, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright tan suits and hats. His silver hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: He was raised in a desert tribe. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Glassblower again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Nature, Slave. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Rael Aloro, Male Elf Sorcerer 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2700 sp. Alexandrite (500 gp). 1 Simple lock. 1 Crowbar.


Social Check DCs


Oriel Brandon, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blonde hair is kept up in a ponytail inside a broad hat. Her fierce amber eyes like to dwell on things.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Ploughman, Oriel learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is a bit of a kleptomaniac

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Oriel Brandon, Female Human Wizard 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1100 gp. An abacus with copper, silver and gold markers (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Efferil Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is dressed in a clean yellow cloak covering his clean studded leather. His skin is also unnaturally pale. His hair is cut close to his head. His eyes are a pleasant brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Logical. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Efferil Qualanthri, Male Half-Elf Expert 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Adrie Raethran, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tan shirt with thin red vertical stripes and white pants. Her white hair is smooth and relatively long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She now mingles about in high society.

Motivation: Regain custody of her daughter; and she is unsatisfied with her job

Flaws: Forgetful. Bonds: Job, Rich, Adventurer, Family. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Adrie Raethran, Female Elf Paladin 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. 1 Bullseye lantern.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses like a well dressed Fortune-teller does. He is tall, broad shouldered and powerfully built. His chestnut hair is singed and shortened. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Fortune-teller like his father before him.

Motivation: Expand his business.

Ideals: Persistence, Gifted. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Gerard Gresham, Male Human Warrior 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Athletics +6, Deception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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