Arannis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears dark leathers with embroidery. His hair is auburn and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, his parents were killed by a gnolls raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Enemies, Family. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Althaea Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'8". She is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a ceremonial dagger. Her auburn hair is greasy and uncared for. She has a dull look in her gray eyes.
Personality: Her tongue was cut out and she uses sign language. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered dancing. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Drogo Benson, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting grey shirt and pants. He is muscular with a powerful set of arms. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and he feels that his past leaves him morally obligated to help
Flaws: Addict, Ugly. Bonds: Family, Immigrant, Criminal record. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Verna Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a large red jacket. Her red hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A deeply religious woman she believes everything happens for a reason. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Verna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Ploughman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Religious, Criminal record, Poor. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A roughly beaten golden orb (180 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Minor magic item.
Dreali Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt, marred by teas. He keeps his silver hair in a pixie cut. He has a dull look in his hazel eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Dreali was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Baker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 4 Smokesticks. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
