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NPC Generator

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Advanced [show]


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears silk and lounges about seductively. She is an epitome of beauty. She has styled her golden hair well, parting it to the right. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Joan's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Joan Gracey, Female Human Warrior 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Uzza Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is generally well dressed albeit a few years behind the times. She wears a colorful flower in her black hair. Her half smiles and silver eyes are beguiling and draw you in.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the west. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Map Maker soon after.

Motivation: To be a Bricklayer again; and she is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Uzza Anguish, Female Tiefling Barbarian 7
Medium (4'7") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


William Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long golden hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Entrepeneur, Professionalism. Flaws: Disease, Antagonistic, Ugly. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

William Sheldon, Male Human Rogue 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 50 gp.


Social Check DCs


Beiro Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A 4'11" northern man, he is wearing colorful clothing, dressed as a Stableman. His hair is cut close to his head. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Glassblower, who enjoyed hunting, Beiro was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Ideals: Professionalism. Bonds: Job, Nature, Rich, Family. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Beiro Dalanthan, Male Elf Warrior 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Margery Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a yellow shirt with thin violet vertical stripes and brown pants. Her top hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of a Cartwright, who enjoyed hunting, Margery was taken on many hunting expeditions. Her childhood dream was to be a Cartwright, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Poor, Job, Slave, Nature. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Margery Melancon, Female Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs

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